Imported Itms Baldur's Gate 2 Gear From Companion UPDATED

Imported Itms Baldur's Gate 2 Gear From Companion

Miscellany

Ankheg shells

You can sell these to:

  1. Taerom at the Thunderhammer Smithy in Beregost for 500gp each. Alternatively he will also offer to make i of them into Armor (Ac 1) for 5000gp, this volition take 10 days
  2. Fenten in a locked house in W Baldur's Gate for 250gp each

Autograph

It has no purpose, though y'all can sell it for 50gp to Officeholder Vai (for the duration of Chapter iii only) in the Jovial Juggler in Beregost or for 25gp to whatsoever vendor who buy scrolls.

Baldur'due south Gate Two

If you lot take completed Baldur's Gate & the Tales of the Sword Coast and your main character has certain items in his/her inventory they can carry them over into Baldur's Gate II. Yous tin bring one detail from each list (beneath) which is presented in society (i.e. if you take two items from ane listing, the item higher up the listing is imported). In that location is a default item for each list then that if you never imported an item from each list yous will still get something in BG2. You should consider carefully which is the best of each list if yous are playing the whole saga through to Throne of Bhaal. Also note that you should hang onto the Gold Pantaloons (not listed beneath) as they will besides carry over into BG2.

Armour Miscellaneous
Protector of the 2d
Leather Armour +ii
Helm of Balduran
Mail of the Expressionless +two
Chain Mail +2
Claw of Kazgaroth
Fallorain'due south Plate
Plate Mail +1
Horn of Kazgaroth
Missile Attraction +two Not available in BG1 or TotSC
Studded Leather Armor (cursed)
Band of the Princes
Koveras' Ring of Protection +1
Chainmail +iii Dudleyville's choice
Captain of Balduran Dudleyville's choice
[DEFAULT]
Mail service of the Expressionless +2
Chainmail +2 [DEFAULT]

Not available in BG1 or TotSC Not bachelor in BG1 or TotSC, however if you use Dudleyville's Actress Merchant (from the DudleyFix - Custom Tweaks section) y'all volition exist able to carry over the Root of the Problem.

Dudleyville's choice Dudleyville'due south choice for melee characters.

Bandit scalps

You tin sell these to:

  1. Bartender in Feldepost's Inn in Beregost for 25gp each
  2. Thalantyr in High Hedge for 25gp each
  3. From Chapter three onwards, Officeholder Vai in the Jovial Juggler in Beregost for 50gp each. From Chapter iv onwards, if you speak to her without any scalps in the party'southward inventory she will leave for good.

Bounty notices

You can sell these to:

  1. Bentley Mirrorshade in the Friendly Arm Inn for about 1 to 3gp

Elminster's cameos

The enigmatic wizard and guide appears in the following locations:

  1. Coast Manner (AR2800) in Chapter ane
  2. Beregost (AR3300) in Chapter 3
  3. Friendly Arm Inn (AR3300) in Chapter 4 - you will need the DudleyFix FixPack #1 to set a issues that could prevent his advent.
  4. Eastward Baldur's Gate (AR0800) in Chapter five
  5. Catacombs Level 2 (AR2619) in Affiliate six - a Doppelganger assuming his likeness, not the real Elminster.

Horn of Kazgaroth

Does 10 points of crushing harm each fourth dimension information technology is used.

Idol of Kozah

Y'all can sell this to:

  1. From Chapter 3 onwards, Officeholder Vai in the Jovial Juggler in Beregost for 100gp. You must take a brigand scalp in the party's inventory when y'all speak to her. From Chapter 4 onwards, if you speak to her without any scalps in the party's inventory she will leave for good.

Location, location, location

At whatever fourth dimension during the game yous can establish your location by pressing "L". The dialogue area near the bottom of the screen will requite you your Area (e.thousand. AR1700) and your Location (east.g. x=1025 y=629).

Manuals and Tomes

One of the most common questions asked: the locations of all the stat boosting books. Ask no more.

  1. Strength - Manual of Gainful Practice - tomb in Catacombs L1 below Candlekeep [Ch.six]
  2. DEXTERITY - Transmission of Quickness of Activity - barrel behind Black Lily, Thieves' Guild, Eastward Baldur's Gate
  3. CONSTITUTION - Manual of Bodily Health - pool in Blackness Alaric's Cave, Lighthouse
  4. INTELLIGENCE - Tome of Articulate Thought - bookcases on 6th floor of Ramazith'southward Tower, North Baldur's Gate
  5. WISDOM - Tome of Understanding # 1 - Marek's poison quest, talk to Chanthalas Ulbright in the Lady's Business firm in Due west Baldur's Gate
  6. WISDOM - Tome of Understanding # 2 - tomb in Catacombs L1 beneath Candlekeep [Ch.6]
  7. WISDOM - Tome of Understanding # iii - chantry in chapel on 3rd upper flooring of Durlag's Tower, TotSC only
  8. CHARISMA - Tome of Leadership and Influence - crate in Tome Cave, Gnoll Stronghold

NPC Reaction

According to the manual whenever you talk to an NPC the computer rolls a random number from 8 to 12. Information technology and then adds your Charisma and Reputation modifiers. A loftier numbered result may bring better rewards only equally could preclude NPCs from offer you unsavoury quests. Although the manual talks about random numbers, I have a theory that the number is really 10. On this basis you can work out your NPC Reaction value as follows:

value = ten + (Reputation Reaction Adjustment + Charisma Reaction Aligning)

A Lawful Skilful starting character (Reputation 12, RRA = 0) would therefore demand a Charisma of 18 (CRA = +5) to obtain Fuller's magic dagger in Candlekeep every bit a reward for his quest.

A Chaotic Evil starting character who had killed a nobleman on the 2d floor of the Candlekeep Inn (Reputation 6, RRA = -three) would need a Charisma of 19 (CRA = +eight) to obtain the dagger.

Yous can temporarily boost your Charisma with the Friends spell.

The Reputation Reaction Adjustment values in the manual are incorrect. Below are the correct values:

1 2 3 iv 5 6 seven 8 ix ten 11 12 thirteen fourteen 15 16 17 eighteen xix twenty
-20 -vii -half dozen -5 -four -3 -2 -1 0 0 0 0 0 1 one 2 2 3 iii four

Random encounters

Location code: AR2900
Waylaid by enemies:
Mini-Guide

Northward: Peldvale (AR5900 - 20%)
E: Spider Woods (AR5900 - twenty%)
S: Temple (AR5900 - 20%)
Due west: Coast Style [Chapter 3] (AR5900 - 20%)

This indicates the take a chance of being "waylaid by enemies" when leaving the current map past the stated compass direction. In the example to a higher place if you exit AR2900 (Larswood) via the southern border at that place is a 20% run a risk of existence ambushed and ending up on map AR5900 instead of your chosen destination of Temple.

Shops

A quick guide to who is out to brand a turn a profit from your endeavours.

Here is a summary of the tables below:

  • Identifying items: e'er go to the Armour and shields merchant at the Nashkel Carnival. Just 50gp!
  • Selling several of the same items: visit the Ranged weapons merchant at the Nashkel Carnival. Low depreciation!
  • Selling miscellaneous items: always visit Officer Vai in the Jovial Juggler in Beregost (Affiliate 3 onwards). Buys at double standard toll (i.due east. total cost) and no depreciation! You must accept a bandit scalp in the political party's inventory when yous speak to her. From Chapter four onwards, if yous speak to her without any scalps in the party's inventory she will leave for good.

Miscellaneous items include:

Bandit Scalps (50gp), Bowl of Water Elemental Command (100gp), Butter Knife of Balduran (1000gp), Glittering Beljuril Gemstone (2500gp), Lock of pilus from Kirinhale (500gp), Winter Wolf Pelts (500gp) and Wyvern heads (1000gp).

Inns and Taverns

Name Location Sell % Purchase % Place Steal failure % Depreciation
Belching Dragon Tavern Nashkel - - - - -
Blade and Stars SE Baldur'due south Gate - - - - -
Blushing Mermaid NE Baldur'south Gate - - - - -
Called-for Magician Beregost - - - - -
Candlekeep Inn Candlekeep 150 l 100gp 30 xx
Drakon Tavern Central Baldur's Gate - - - - -
Elfsong Tavern
(includes Alyth)
E Baldur's Gate - - - - -
Feldepost's Inn Beregost 150 l - 100 xx
Friendly Arm Inn Friendly Arm Inn 150 fifty 100gp 20 5
Helm and Cloak NW Baldur's Gate - - - - -
Inn East Baldur's Gate (near entrance archway) - - - - -
Inn SE Baldur's Gate - - - - -
Jovial Juggler Beregost - - - - -
Keexie Tavern E Baldur'due south Gate - - - - -
Low Lantern Pub Baldur'south Gate Docks - - - - -
Nashkel Inn Nashkel - - - - -
Red Sheaf Inn Beregost - - - - -
Splurging Sturgeon NE Baldur's Gate - - - - -
Tavern Baldur'due south Gate Docks - - - - -
Tavern NW Baldur'southward Gate - - - - -
Tavern SW Baldur's Gate - - - - -
Three Old Kegs Due north Baldur's Gate - - - - -
Ulgoth's Beard Shop and Inn Ulgoth'due south Bristles 150 50 100gp - v

Lone vendors and other people

Name Location Sell % Purchase % Identify Steal failure % Depreciation
Curio's Traveling Enterprise E Baldur's Gate (Elfsong Tavern), Nashkel Carnival 150 50 90gp 25 20
Erdane Durlag'south Tower (NW corner) 150 50 - xx 5
Lily's wares E Baldur's Gate (Thieves' Guild) 200 fifty 100gp 10 5
Officer Vai Beregost - 100 - 40 0

Shops and other businesses (SELL at 150% markup and BUY at l% markup)

Name Location Identify Steal failure % Depreciation
Bubbles Bottles Emporium
(includes Well-Adjusted Al'due south)
SE Baldur's Gate (two), SW Baldur's Gate (2) 120gp 15 10
Carnival Shop
(Armor and shields)
Nashkel Funfair 50gp 10 ten
Carnival Store
(Melee weapons)
Nashkel Carnival 70gp 10 10
Carnival Shop
(Ranged weapons)
Nashkel Carnival 70gp 25 3
Carnival Store
(Rare potions)
Nashkel Carnival 120gp 15 10
High Hedge High Hedge 100gp xix 5
Fe Tower Weapons Visitor
(includes Maltz'due south)
E Baldur'due south Gate, NE Baldur'south Gate, SW Baldur'south Gate (ii) 100gp 10 5
Lucky Aello'due south E Baldur'southward Gate 100gp 10 5
Nashkel Store Nashkel 100gp twenty v
Shop of Silence E Baldur's Gate - 10 five
Sorcerous Sundries E Baldur's Gate 100gp 40 5
Thunderhammer Smithy Beregost 100gp - 5

Temples (do not Buy items and cannot exist STOLEN from)

Name Location Buy % Identify
Alvanhendar's healing and sundries Gullykin 50 100gp
Loftier Hall of Wonders Westward Baldur's Gate 50 100gp
Lady's Hall W Baldur's Gate l 100gp
Oghma Temple Candlekeep l 100gp
Song of the Morning Temple l 100gp
Temple of Helm Nashkel 50 100gp
Temple of Helm North Baldur's Gate 50 100gp
Temple of Wisdom Friendly Arm Inn fifty 100gp

Vampiric Sword

To clarify its description, this sword does 7 damage to the user and heals the opponent by 7 points.

Winter Wolf pelts

All stores suffer from depreciation except where stated. You can sell these to:

  1. Storekeep in the Nashkel Shop in Nashkel for 500 gp each (no depreciation)
  2. Bartender in Feldepost's Inn in Beregost for 250gp each
  3. Thalantyr in High Hedge for 250gp each
  4. Halbazzer Drin in Sorcerous Sundries in E Baldur'due south Gate for 250gp each
  5. From Chapter 3 onwards, Officer Vai in the Jovial Juggler in Beregost for 500gp each (no depreciation). You must have a brigand scalp in the party's inventory when you speak to her. From Chapter 4 onwards, if you speak to her without any scalps in the party's inventory she will leave for adept.

Wyvern heads

All stores (not transactions done with the NPC directly) suffer from depreciation. Y'all can sell these to:

  1. Kelddath at the Vocal of the Morning in Temple for 2000gp (first one merely); thereafter 500gp each
  2. Bartender in Feldepost's Inn in Beregost for 500gp each
  3. Thalantyr in High Hedge for 500gp each

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Imported Itms Baldur's Gate 2 Gear From Companion UPDATED

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